Gwybodaeth Modiwlau
Module Identifier
CS12130
Module Title
CONCEPTS IN PROGRAMMING
Academic Year
2012/2013
Co-ordinator
Semester
Semester 1
Co-Requisite
None
Mutually Exclusive
Pre-Requisite
None
Other Staff
Course Delivery
Delivery Type | Delivery length / details |
---|---|
Practical | 11 x 2hr practicals (2 groups) |
Other | 10 x 1 hr workshops |
Lecture | Up to 42 lectures |
Assessment
Assessment Type | Assessment length / details | Proportion |
---|---|---|
Semester Exam | 2 Hours Online examination | 40% |
Semester Assessment | Best of 2 in-class tests | 20% |
Semester Assessment | 1 practical programming assignment involving design and implementation of a java solution to a problem | 30% |
Semester Assessment | Up to 8 practical worksheets completed in labs and in own time. | 10% |
Supplementary Exam | 2.5 Hours Supplementary exam Resit failed examination and/or resubmission or failed/non-submitted coursework components or ones of equivalent value | 100% |
Learning Outcomes
On successful completion of this module students should be able to:
1. Demonstrate an understanding of problem abstraction and program design by producing good software designs using simple Universal Modelling Language (UML) notation.
2. Realise those designs by using Java concepts in programs that solve a variety of problems.
3. Demonstrate professionalism through the production of high quality program code.
4. Describe the fundamental concepts of programming and compare how these are expressed in Java and in other programming languages.
Aims
This module is designed for students with experience of programming in procedural languages. The material covered will build on the students' previous computing experience. The practical work associated with the module will help students to become familiar with Java and the development environment offered at Aberystwyth.
Brief description
The module concentrates on the design of software using object oriented design techniques in a way that eases development by a team of programmers, enhances reuse of existing components and improves the maintainability of the resulting software. The idea of problem solving and algorithm design is addressed very early on in the module. Through extensive practical experience, students gain skills in developing, evaluating and implementing their own designs.
Through the tutorial system they are also given practice in evaluating and implementing designs produced by others. Emphasis is placed on distinguishing between the design of a software product and its implementation.
The Java programming language is used as a basis for illustrating the concepts covered by the syllabus.
The intention of the supervised practical sessions is to enhance the problem solving and programming skills of participants, giving them practical experience of writing software systems in Java. Java is integrated into students' existing mental models of programming by consideration of other programming paradigms.
Through the tutorial system they are also given practice in evaluating and implementing designs produced by others. Emphasis is placed on distinguishing between the design of a software product and its implementation.
The Java programming language is used as a basis for illustrating the concepts covered by the syllabus.
The intention of the supervised practical sessions is to enhance the problem solving and programming skills of participants, giving them practical experience of writing software systems in Java. Java is integrated into students' existing mental models of programming by consideration of other programming paradigms.
Content
1. Welcome and preview - 1 Lecture
Introduction to the department and the course.
2. Management Issues and Professional Conduct - 1 Lecture
The growing role of computing and software. The need for software engineering and professionalism.
3. Computer system appreciation - 1 Lecture
Computer organisation at Aberystwyth. Emphasis is placed on the relationships between hardware, architecture and software, with reference to the computer systems at Aberystwyth.
4. Programming Paradigms - 10 lectures
An examination of different programming paradigms. Linking previous experience with Object-oriented ideas. Other paradigms and Tools.
5. Representation of designs - 3 Lectures
An introduction to illustrating designs using the Unified Modelling Language (UML).
6. Programming in the large - An introduction to Java - 23 Lectures
Software crisis, abstraction, algorithms and programs. The design of algorithms, object oriented programming, and an introduction to Java. Programming constructs, expressions, primitive types, classes and objects. Information hiding. Further object oriented design - inheritance.
7. Testing - 1 Lectures
Techniques and aids for error detection.
Introduction to the department and the course.
2. Management Issues and Professional Conduct - 1 Lecture
The growing role of computing and software. The need for software engineering and professionalism.
3. Computer system appreciation - 1 Lecture
Computer organisation at Aberystwyth. Emphasis is placed on the relationships between hardware, architecture and software, with reference to the computer systems at Aberystwyth.
4. Programming Paradigms - 10 lectures
An examination of different programming paradigms. Linking previous experience with Object-oriented ideas. Other paradigms and Tools.
5. Representation of designs - 3 Lectures
An introduction to illustrating designs using the Unified Modelling Language (UML).
6. Programming in the large - An introduction to Java - 23 Lectures
Software crisis, abstraction, algorithms and programs. The design of algorithms, object oriented programming, and an introduction to Java. Programming constructs, expressions, primitive types, classes and objects. Information hiding. Further object oriented design - inheritance.
7. Testing - 1 Lectures
Techniques and aids for error detection.
Module Skills
Skills Type | Skills details |
---|---|
Application of Number | Throughout. Inherent in subject |
Communication | In tutorials and weekend and write-ups of assignments |
Improving own Learning and Performance | Yes. In practicals |
Information Technology | Throughout. Inherent in subject |
Personal Development and Career planning | To some extent. Encourages students to see roles in subject for career and personal development. |
Problem solving | Throughout. Inherent in subject |
Research skills | Throughout. Looking up solutions to problems |
Subject Specific Skills | Java Programming |
Team work | In tutorials and weekend |
Reading List
Recommended TextHutton, Graham (2007 (various p) Programming in Haskell /Graham Hutton. Cambridge University Press Primo search Stevens, Perdita. (2006.) Using UML :software engineering with objects and components /Perdita Stevens with Rob Pooley. 2nd ed. Addison-Wesley Primo search Consult For Futher Information
Bird, Richard (1998.) Introduction to functional programming using Haskell /Richard Bird. 2nd ed. Prentice Hall Europe Primo search O'Sullivan, Bryan. (2009.) Real world Haskell /by Bryan O'Sullivan, John Goerzen, and Don Stewart. Also available for free online at http://book.realworldhaskell.org/ O'Reilly Skansholm, Jan (2004.) Java from the beginning /Jan Skansholm. 2nd ed. Addison-Wesley Primo search Thompson, Simon. (2011.) Haskell :the craft of functional programming /by Simon Thompson. 3rd ed. Addison-Wesley Primo search
Notes
This module is at CQFW Level 4