Programme Specifications
Advanced Media Production
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
The AMP scheme is a Distance Learning scheme intended for students who are working full time in a relevant industry. Various modules make use of the student’s current employment to provide context and application of the material taught.
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
The Computer Science part of this Programme Specification has been designed to conform to the QAA Benchmark statement for Computing.
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
September 2023
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
Advanced Media Production aims to develop and enhance the skillset of professionals already working in the Creative Industries. With technology rapidly evolving and expectations from the general public growing, the Creative Industries sectors are looking for more innovative means of engaging with the public with content-rich, technology-enhanced digital media. This training programme will provide Creative Industries professionals with relevant IT, media production and historical interpretative skills that will enable them to generate new ways of engaging with the public.
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
A1 Actively engage with software and digital media professionals.
A2 A critical awareness of state of the art technology in digital arts.
A3 The knowledge to specify, plan and implement digital media products within a wide variety of fields in the Creative Industries sector.
A4 Devise, plan and conduct research on independent projects.
A5 Engage with a variety of materials to develop new and innovative approaches to public engagement.
Learning and Teaching
Knowledge and understanding will be acquired through lectures, tutorials, seminars and practical sessions and workshops.
Students will also be required to undertake directed study using textbooks, journal articles and online material.
Students will be required to make full use of library and web resources to obtain supporting information.
Worked examples and demonstrations within the workshops and practical sessions.
Assessment Strategies and Methods
Coursework will include the individual development of projects to solve real-world Creative Industries problems.
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
10.2.1 Intellectual Skills
By the end of their programme, all students are expected to be able to:
B1 Integrate acquired knowledge and understanding with practical skills resulting in a sound approach to problem solving.
B2 Synthesise information from a variety of sources.
B3 Undertake an independent piece of substantial development work that includes a degree of original research.
B4 Orally present and argue design and implementation choices made during project development.
B5 Apply research skills (e.g. literature searches).
Learning and Teaching
These skills will be developed through tutorials, discussion sessions and practical sessions, workshops and exercises/assignments.
Oral presentations require students to focus on key points and outcomes of their work.
Assessment Strategies and Methods
Assessment of intellectual skills will be through the unseen written examination, oral presentations, problem-based exercises/assignments, survey papers and the masters dissertation.
10.2.2 Professional practical skills / Discipline Specific Skills
By the end of their programme, all students are expected to be able to:
C1 Critically evaluate different techniques and approaches to solving real-world creative industries problems and to demonstrate their applicability, strengths and weaknesses.
C2 Critically evaluate the business case for an creative media solution within a particular context.
C3 Critically evaluate the trade-offs associated with different design choices and their impact on non-functional project requirements.
C4 Deal with complex issues when developing an advanced creative media solution, both systematically and creatively arriving at an appropriate design and implementation even in the face of incomplete requirements.
C5 Engage with a variety of information sources to develop innovative approaches to public engagement.
Learning and Teaching
Students intending to carry the course through to masters level are expected to carry out a work-based research and innovation project using the advanced media production techniques taught in the modules.
These skills will be further developed through practice. This will be achieved through workshops and practical sessions, tutorial style worksheets, individual assignments and group assignments.
Presentation skills will be supported through practice.
Students intending to carry the course through to Masters level will also get the opportunity to further develop their design, implementation and research skills whilst undertaking their work-based research project.
Assessment Strategies and Methods
Practical skills will mainly be assessed through practical-based assignments and oral presentations.
Where applicable, an assessment component of the MSc project will be the demonstration of the project work to relevant teaching staff.
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
By the end of their programme, all students are expected to be able to demonstrate:
D1 The ability to work independently and manage own time and learning.
D2 The ability to work within a professional environment, identifying individual strengths and weaknesses and organising own work appropriately to meet the organisation’s objectives.
D3 The ability to manage effectively individual tasks and larger scale projects identifying and resolving possible obstacles.
D4 The ability to investigate and assimilate relevant external resources found within the academic literature, on the Web and elsewhere.
D5 Competent use of information technology such as e-mail, word-processors, software tools, servers and the Web.
D6 The ability to present information, understanding and arguments using effective communication (written and oral) with awareness of intended audience.
Learning and Teaching
Students will be expected to have good time-management skills as they are already in employment in a relevant industry; throughout the course, students will develop these skills while engaging with distance learning.
During group-project work students will be given guidance and feedback on their teamwork participation and roles adopted.
Students will, from an early stage, be provided with feedback on their oral and written presentation skills.
Group assignment work will make students work as a team and teach them to distribute work amongst themselves, the vital importance of communication and trust in their colleagues and to employ open discussion and collaboration within their work.
The use of software tools, the Internet, databases and programming are all core aspects of this course.
Throughout the course students will be able to develop their written communication skills through assignment reports and survey papers and the dissertation.
Assessment Strategies and Methods
Practical skill are assessed though project assignments. Written communication skills are assessed via reports and papers and the dissertation.
Oral presentations comprise part of the assessment on selected modules, and team working skills will be assessed through collaborative assignments.
MSC Advanced Media Production [G4P3D]
Academic Year: 2024/2025 scheme - available from 2019/2020
Duration (studying Full-Time): 5 yearsLast intake year: 2022/2023
Dissertation
Advanced Media Production
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
The AMP scheme is a Distance Learning scheme intended for students who are working full time in a relevant industry. Various modules make use of the student’s current employment to provide context and application of the material taught.
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
The Computer Science part of this Programme Specification has been designed to conform to the QAA Benchmark statement for Computing.
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
September 2023
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
Advanced Media Production aims to develop and enhance the skillset of professionals already working in the Creative Industries. With technology rapidly evolving and expectations from the general public growing, the Creative Industries sectors are looking for more innovative means of engaging with the public with content-rich, technology-enhanced digital media. This training programme will provide Creative Industries professionals with relevant IT, media production and historical interpretative skills that will enable them to generate new ways of engaging with the public.
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
A1 Actively engage with software and digital media professionals.
A2 A critical awareness of state of the art technology in digital arts.
A3 The knowledge to specify, plan and implement digital media products within a wide variety of fields in the Creative Industries sector.
A4 Devise, plan and conduct research on independent projects.
A5 Engage with a variety of materials to develop new and innovative approaches to public engagement.
Learning and Teaching
Knowledge and understanding will be acquired through lectures, tutorials, seminars and practical sessions and workshops.
Students will also be required to undertake directed study using textbooks, journal articles and online material.
Students will be required to make full use of library and web resources to obtain supporting information.
Worked examples and demonstrations within the workshops and practical sessions.
Assessment Strategies and Methods
Coursework will include the individual development of projects to solve real-world Creative Industries problems.
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
10.2.1 Intellectual Skills
By the end of their programme, all students are expected to be able to:
B1 Integrate acquired knowledge and understanding with practical skills resulting in a sound approach to problem solving.
B2 Synthesise information from a variety of sources.
B3 Undertake an independent piece of substantial development work that includes a degree of original research.
B4 Orally present and argue design and implementation choices made during project development.
B5 Apply research skills (e.g. literature searches).
Learning and Teaching
These skills will be developed through tutorials, discussion sessions and practical sessions, workshops and exercises/assignments.
Oral presentations require students to focus on key points and outcomes of their work.
Assessment Strategies and Methods
Assessment of intellectual skills will be through the unseen written examination, oral presentations, problem-based exercises/assignments, survey papers and the masters dissertation.
10.2.2 Professional practical skills / Discipline Specific Skills
By the end of their programme, all students are expected to be able to:
C1 Critically evaluate different techniques and approaches to solving real-world creative industries problems and to demonstrate their applicability, strengths and weaknesses.
C2 Critically evaluate the business case for an creative media solution within a particular context.
C3 Critically evaluate the trade-offs associated with different design choices and their impact on non-functional project requirements.
C4 Deal with complex issues when developing an advanced creative media solution, both systematically and creatively arriving at an appropriate design and implementation even in the face of incomplete requirements.
C5 Engage with a variety of information sources to develop innovative approaches to public engagement.
Learning and Teaching
Students intending to carry the course through to masters level are expected to carry out a work-based research and innovation project using the advanced media production techniques taught in the modules.
These skills will be further developed through practice. This will be achieved through workshops and practical sessions, tutorial style worksheets, individual assignments and group assignments.
Presentation skills will be supported through practice.
Students intending to carry the course through to Masters level will also get the opportunity to further develop their design, implementation and research skills whilst undertaking their work-based research project.
Assessment Strategies and Methods
Practical skills will mainly be assessed through practical-based assignments and oral presentations.
Where applicable, an assessment component of the MSc project will be the demonstration of the project work to relevant teaching staff.
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
By the end of their programme, all students are expected to be able to demonstrate:
D1 The ability to work independently and manage own time and learning.
D2 The ability to work within a professional environment, identifying individual strengths and weaknesses and organising own work appropriately to meet the organisation’s objectives.
D3 The ability to manage effectively individual tasks and larger scale projects identifying and resolving possible obstacles.
D4 The ability to investigate and assimilate relevant external resources found within the academic literature, on the Web and elsewhere.
D5 Competent use of information technology such as e-mail, word-processors, software tools, servers and the Web.
D6 The ability to present information, understanding and arguments using effective communication (written and oral) with awareness of intended audience.
Learning and Teaching
Students will be expected to have good time-management skills as they are already in employment in a relevant industry; throughout the course, students will develop these skills while engaging with distance learning.
During group-project work students will be given guidance and feedback on their teamwork participation and roles adopted.
Students will, from an early stage, be provided with feedback on their oral and written presentation skills.
Group assignment work will make students work as a team and teach them to distribute work amongst themselves, the vital importance of communication and trust in their colleagues and to employ open discussion and collaboration within their work.
The use of software tools, the Internet, databases and programming are all core aspects of this course.
Throughout the course students will be able to develop their written communication skills through assignment reports and survey papers and the dissertation.
Assessment Strategies and Methods
Practical skill are assessed though project assignments. Written communication skills are assessed via reports and papers and the dissertation.
Oral presentations comprise part of the assessment on selected modules, and team working skills will be assessed through collaborative assignments.
MSC Advanced Media Production [G4P3D]
Academic Year: 2024/2025 scheme - available from 2019/2020
Duration (studying Full-Time): 5 yearsLast intake year: 2022/2023
Dissertation
Advanced Media Production
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
The AMP scheme is a Distance Learning scheme intended for students who are working full time in a relevant industry. Various modules make use of the student’s current employment to provide context and application of the material taught.
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
The Computer Science part of this Programme Specification has been designed to conform to the QAA Benchmark statement for Computing.
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
September 2023
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
Advanced Media Production aims to develop and enhance the skillset of professionals already working in the Creative Industries. With technology rapidly evolving and expectations from the general public growing, the Creative Industries sectors are looking for more innovative means of engaging with the public with content-rich, technology-enhanced digital media. This training programme will provide Creative Industries professionals with relevant IT, media production and historical interpretative skills that will enable them to generate new ways of engaging with the public.
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
A1 Actively engage with software and digital media professionals.
A2 A critical awareness of state of the art technology in digital arts.
A3 The knowledge to specify, plan and implement digital media products within a wide variety of fields in the Creative Industries sector.
A4 Devise, plan and conduct research on independent projects.
A5 Engage with a variety of materials to develop new and innovative approaches to public engagement.
Learning and Teaching
Knowledge and understanding will be acquired through lectures, tutorials, seminars and practical sessions and workshops.
Students will also be required to undertake directed study using textbooks, journal articles and online material.
Students will be required to make full use of library and web resources to obtain supporting information.
Worked examples and demonstrations within the workshops and practical sessions.
Assessment Strategies and Methods
Coursework will include the individual development of projects to solve real-world Creative Industries problems.
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
10.2.1 Intellectual Skills
By the end of their programme, all students are expected to be able to:
B1 Integrate acquired knowledge and understanding with practical skills resulting in a sound approach to problem solving.
B2 Synthesise information from a variety of sources.
B3 Undertake an independent piece of substantial development work that includes a degree of original research.
B4 Orally present and argue design and implementation choices made during project development.
B5 Apply research skills (e.g. literature searches).
Learning and Teaching
These skills will be developed through tutorials, discussion sessions and practical sessions, workshops and exercises/assignments.
Oral presentations require students to focus on key points and outcomes of their work.
Assessment Strategies and Methods
Assessment of intellectual skills will be through the unseen written examination, oral presentations, problem-based exercises/assignments, survey papers and the masters dissertation.
10.2.2 Professional practical skills / Discipline Specific Skills
By the end of their programme, all students are expected to be able to:
C1 Critically evaluate different techniques and approaches to solving real-world creative industries problems and to demonstrate their applicability, strengths and weaknesses.
C2 Critically evaluate the business case for an creative media solution within a particular context.
C3 Critically evaluate the trade-offs associated with different design choices and their impact on non-functional project requirements.
C4 Deal with complex issues when developing an advanced creative media solution, both systematically and creatively arriving at an appropriate design and implementation even in the face of incomplete requirements.
C5 Engage with a variety of information sources to develop innovative approaches to public engagement.
Learning and Teaching
Students intending to carry the course through to masters level are expected to carry out a work-based research and innovation project using the advanced media production techniques taught in the modules.
These skills will be further developed through practice. This will be achieved through workshops and practical sessions, tutorial style worksheets, individual assignments and group assignments.
Presentation skills will be supported through practice.
Students intending to carry the course through to Masters level will also get the opportunity to further develop their design, implementation and research skills whilst undertaking their work-based research project.
Assessment Strategies and Methods
Practical skills will mainly be assessed through practical-based assignments and oral presentations.
Where applicable, an assessment component of the MSc project will be the demonstration of the project work to relevant teaching staff.
Information provided by Department of Computer Science:
Information provided by Department of Theatre, Film and Television Studies:
By the end of their programme, all students are expected to be able to demonstrate:
D1 The ability to work independently and manage own time and learning.
D2 The ability to work within a professional environment, identifying individual strengths and weaknesses and organising own work appropriately to meet the organisation’s objectives.
D3 The ability to manage effectively individual tasks and larger scale projects identifying and resolving possible obstacles.
D4 The ability to investigate and assimilate relevant external resources found within the academic literature, on the Web and elsewhere.
D5 Competent use of information technology such as e-mail, word-processors, software tools, servers and the Web.
D6 The ability to present information, understanding and arguments using effective communication (written and oral) with awareness of intended audience.
Learning and Teaching
Students will be expected to have good time-management skills as they are already in employment in a relevant industry; throughout the course, students will develop these skills while engaging with distance learning.
During group-project work students will be given guidance and feedback on their teamwork participation and roles adopted.
Students will, from an early stage, be provided with feedback on their oral and written presentation skills.
Group assignment work will make students work as a team and teach them to distribute work amongst themselves, the vital importance of communication and trust in their colleagues and to employ open discussion and collaboration within their work.
The use of software tools, the Internet, databases and programming are all core aspects of this course.
Throughout the course students will be able to develop their written communication skills through assignment reports and survey papers and the dissertation.
Assessment Strategies and Methods
Practical skill are assessed though project assignments. Written communication skills are assessed via reports and papers and the dissertation.
Oral presentations comprise part of the assessment on selected modules, and team working skills will be assessed through collaborative assignments.
MSC Advanced Media Production [G4P3D]
Academic Year: 2024/2025 scheme - available from 2019/2020
Duration (studying Full-Time): 5 yearsLast intake year: 2022/2023
Dissertation