Module Information
Course Delivery
Assessment
Assessment Type | Assessment length / details | Proportion |
---|---|---|
Semester Assessment | 1 Hours First Aid Course First aid course concluding in a pass fail exam | 20% |
Semester Exam | Group Presentation Group Presentation (20 minutes) and realization within the one day intensive site-specific technical exploration. 30 Minutes | 80% |
Supplementary Assessment | 1 Hours First Aid Test Internally delivered first aid test | 20% |
Supplementary Exam | 1 Hours Individual Practical Exam | 80% |
Learning Outcomes
On successful completion of this module students should be able to:
Develop and apply appropriate technologies and technical skills in the context of contemporary performance events.
Work collaboratively as part of an ensemble and recognise the importance of teamwork in the pursuit of common goals within a workshop environment.
Understand and begin to use the specific and relevant management systems and structures, equipment, processes of exploration, technologies and software aimed at achieving the realization of creative aims.
Demonstrate an understanding of safe working and risk management principles in a live event context.
Acquire and develop relevant technical vocabulary.
Brief description
This module explores and analyses contemporary practice in performance technology and its application in a range of scenographic and theatrical contexts, with a focus on different sites, locations and situations. It encourages students to recognise, develop and apply appropriate technologies and technical skills in the context of installation and site-specific work and to develop a clear understanding of technology as a tool in creative processes rather than as an end in itself. Through a series of technical workshops and technical skills labs and the realisation of an event, the module will challenge students' preconceptions about the nature and function of theatre, event and festival technology and enable them to develop their technological knowledge, skills and experience.
Aims
Theatre Technologies 2 follows directly on from 1 and offers the chance to further hone and develop skills and to work towards a small scale event hosted within the department, on a site or as part of a festival of work. This practical endeavour gives students the opportunity to demonstrate their burgeoning technical skills in a creative and outward facing manifestation. The module will concentrate on the use and implementation of skills, knowledge and technology in site specific, touring and festival scenarios.
Content
The first 5 weeks of the module will focus on skills-based workshops where students will be given focused and tailored tuition on the operating systems, tools, facilities and practices commonly used in theatre and performance scenarios including festivals, installations and site specific work. This will include aspects of the following:
- Planning, pitching and persuading
- Computer Aided Design (CAD)
- LED fixtures
- Projection
- Wireless technology
- Site and location management
In the second 5 weeks of the module students will work towards the realisation of an event designed and created in one or more selected locations. Students will be encouraged to reflect on the management and technical decision-making processes they employ and to demonstrate a sense of responsibility for, and ownership of, the event they create.
During the sessions students will be encouraged to contribute in a meaningful way to the development of more ecologically friendly industry practices. This sustainability will take a central role in the thinking and creation of the event at the end of the module.
Module Skills
Skills Type | Skills details |
---|---|
Application of Number | Much of the software used requires the application of number. |
Communication | The development of communication skills is key to all aspects of this module. The ability to communicate design and technical ideas and solutions is an essential part of the collaborative group work supported by this module. |
Improving own Learning and Performance | Peer and self-evaluation are part of the discussion within the development labs within the module. |
Information Technology | Students will be introduced to a number of generic and specific technically complex software systems in order to fulfil the requirements of the module. |
Personal Development and Career planning | The module is designed to be a foundation of skill that will enable students to progress through the next 2 years with a solid understanding of the technologies which they will encounter throughout their degree and beyond. |
Problem solving | These skills are developed as the student responds to the different challenges that emerge during the process of finding solutions to the creative and practical challenges of contemporary technical theatre exploration. |
Research skills | These skills are developed through staff- led discussion topics in contemporary technical practice. |
Subject Specific Skills | See QAA dance drama and performance subject benchmark statement version 2015 * Engaging in performance and production, based on an acquisition and understanding of appropriate performance and production vocabularies, skills, structures and working methods. * Using technologies such as computer aided design, television and sound editing, sampling and composition, digital and media arts in the realisation and execution of performance. * Engaging in performance and production, based on acquisition and understanding of appropriate performance and production vocabularies, skills, structures, working methods and research paradigms. * Developing a repertoire of interpretative skills, practices and making techniques (physical/aural/spatial) and applying them effectively to engage with an audience/performance. * Contributing to the production of performance |
Team work | Team work is intrinsic to the group presentations. |
Notes
This module is at CQFW Level 4