Module Information

Module Identifier
CSM4020
Module Title
Applied Graphics
Academic Year
2023/2024
Co-ordinator
Semester
Distance Learning
Pre-Requisite
Reading List
Other Staff

Course Delivery

 

Assessment

Assessment Type Assessment length / details Proportion
Semester Assessment Project and report  (Project based assignment plus 5,000 word report)  100%
Supplementary Assessment Project and report  (Project based assignment plus 5,000 word report)  100%

Learning Outcomes

On successful completion of this module students should be able to:

1. Apply basic vector arithmetic and matrix transforms to 2D and generalize to 3D data.

2. Compare and critically evaluate a range of image compression, manipulation and enhancement techniques.

3. Demonstrate an understanding and apply a range of 3D modeling and animation techniques.

4. Apply appropriate techniques to create a professional output.

Brief description

The module will form a generic introduction to concepts underlying digital image processing, video and 3D graphics. The module is aimed at learners with GCSE mathematics or similar qualification/experience who may not have studied the subject for some time.
The module will introduce basic mathematical concepts behind image manipulation and 3D graphics. It will start with the image formation and compression process. Subsequently several image filtering techniques will be discussed in order to enhance images and the use of a 3D package to create images and animations will be introduced. In workshops practical application of the ideas will be covered.

Aims

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Content

1. Mathematical Driving License for Digital Media.
How to describe and manipulate objects in two and three-dimensions. Will introduce point co-ordinates, polygons and simple transformations (for example rotation, scaling, translation).

2. Introduction to Image and Video Processing. Colour spaces and histograms. Compression, software filtering and post-processing.

3. Introduction to 3D graphics. Meshes and mesh editing, 3D positioning and lighting, Materials and Textures, Animation.

The module will deliver the content through a series of recorded lectures and supporting materials. The students will be given a reading list of 'essential' and 'recommended' articles and books. They will be expected to interact through forums with other students and the course tutor. The module will contain assessments which will encourage students to apply the advanced media production techniques they learn in the module to real-world scenarios.

Module Skills

Skills Type Skills details
Application of Number Introduction of core mathematical concepts relevant to computer graphics. Understanding of many concepts relating to numerical representations of images, videos and 3D data.
Communication Written report and creative animation.
Improving own Learning and Performance Subject matter and delivery will encourage future reading on many concepts relating to numerical representations of images, videos and 3D data. Will be expected to critically evaluate computer graphics techniques based on course material and own reading.
Information Technology The whole module is related to advanced IT applications.
Personal Development and Career planning Development of computer literacy in area of computer graphics. Presentation and writing skills developed. Elements could form part of a portfolio of work.
Problem solving Working out how to translate concepts into practice.
Research skills Use of online sources to extend and deepen knowledge relating to use of graphical applications.
Subject Specific Skills Use of several advanced graphical applications and an understanding of the underlying concepts.
Team work

Notes

This module is at CQFW Level 7